
Adrien Kaeser & Adeline Mollard
Kinetic Bodies – Théâtre Sévelin 36, Visual Identity
Adrien Kaeser
Adeline Mollard
• Adrien Kaeser: 60% Independent motion and sound designer, Sierre; 40% Teacher at EDHEA, Sierre
• Adeline Mollard: 100% Independent graphic designer, Zurich; 20% Teacher at ECAL, Lausanne; 20% Teacher at EDHEA, Sierre
• Adrien Kaeser: Bachelor, Media & Interaction Design, ECAL, Lausanne, 2018; CFC graphic design and artistic matura, EDHEA, Sierre, 2014
• Adeline Mollard: Master of Arts, Art History, Film History, Photograhy, University of Zürich, Zurich, 2014; Design Criticism, Semester, School of Visual Arts, New York, 2013; Bachelor in Arts, Visual Communication, ECAL, Lausanne, 2007
Kinetic Bodies – Théâtre Sévelin 36, Visual Identity
2020 – 2024
Zurich
Commissioned by Théâtre Sévelin 36, Lausanne
Adeline Mollard & Adrien Kaeser
Thank you to all the performers and to the team of Théâtre Sévelin 36
Animation, posters, printed matter
Various, F4 (89,9 x 128,4 cm)
Various
Printer: Lézard Graphique
This project is the result of five years of research on the digital capture of the body in motion and its printed transcription. It is part of the visual identity mandate of graphic designer Adeline Mollard for Théâtre Sévelin 36—a key venue for contemporary dance in Lausanne—and its festival Les Printemps de Sévelin. Over time, the project has evolved through a collaboration with interactive designer and programmer Adrien Kaeser. Together, they have created visuals blending graphic design and new media.
The visuals are based on video depth recordings of movements, which are reshaped to transform choreography into graphic elements. Close collaboration with resident performers allows them to capture their bodies in motion directly. Scanned during rehearsals, these images are used to create animations and then translated into printed matter such as posters, booklets and flyers. This project is part of broader, ongoing research on archiving movement. It evolves with technological advancements, where technique becomes an active part of the creative process, blurring the line between tool and designer.



















